Maplestory familiar revamp drop rate Roro the Familiar Manager, a sentient handheld device, is given to every character by a Mysterious Man and his aide, to research and track all of the cards you collect. The drop rate seems on those is a bit funny, even though they are <Lv20 they took me as long as stuff like Boulder Munchers in Edelstein to grind. this means that if you have at least 67% drop rate you can guarantee that meso bags always drop because 0. MapleStory 2 Outfit Box: Tradeable within account, 30-day duration. Familiar Red Card tier up rates. Not only that, but you can also get a familiar card sometimes after defeating these Defense Rate PDR: 100% MDR: 100% Speed -10 Additional Points Ambition EXP: 5 Willpower EXP: 5: Elements: Fire Neutral Ice Neutral Poison Neutral Lightning Neutral Holy Neutral Dark Neutral Physical Neutral Undead? No Other: Category Enchanted Equipment Drops None Usable Drops None Set-up Drops None Etc. If you have any questions about the Familiar System Revamp, please comment below! Unique Familiar Booster Pack (x2) Red Familiar Card (x5) 3: Familiar Card Drop Rate Revamp Last but not least, I would also like to talk about our plan for the Familiar Card drop rate. Red familiar cards in Reboot This is a popular solution being discussed in the MapleStory community. The Familiar System is a feature that allows you to obtain special cards from monsters, make them stronger, and gain special bonuses while summoning them. Before the familiar changes, the best familiar was either Spider (60% item/meso drop rate) or Large Party HP/MP healing. Thank you for coming to my TED talk. Even the ones that increase by "a large amount" of mainstat add like 3 and thats hardly worth using over a 60/100% drop rate buff. After testing a bit I got 2 green snail familiars outside lith harbor in about a minute and didn't get any in a few minutes so it seems like the maple island Additionally, in an earlier comment, you mentioned that you can get 200% drop from equipment and 100% drop from familiars/coupons. Here's a guide to help you get started! Minastory - Familiar Guide. If you have any questions about the Familiar System Revamp, please comment below! Go to Maplestory r/Maplestory I suspect the nerf of all familiar drop rates is a quick and dirty "fix" to realizing how quickly players achieved a bonus 120% boss from this new system. Many of the As mentioned in our Maple Memo, we are having Familiar System Revamp in the upcoming April update. The Familiar System in Maplestory is a system where when some monsters are defeated, they might drop a familiar card that can then be used to use summon that monsters as an ally. I have grinded and fused familiars to unique from level 257 to 274 at 1-5. MapleStory Boss List; MapleStory Boss Crystal Price; Before the Big Bang update, MapleStory only had a few bosses for players to take down. And I think it’s odd y’all only want grandis familiars when there is so many other mobs that also don’t drop familiars I wanna collect everything. U can get these with Epic tier familiars or Unique. ---Familiar abilities---Most suck. For the last few years, I've been pushing for an updated familiar system, mainly aiming towards a translated JMS system, mainly because of all the features they've added to it from 2011 to 2015. But I want to give you some information so you can be prepared. If you want the large drop rate line you will have to get many epic familiars to get it. The Reddit community for MapleStory. and i STILL only see one or two superiors a month. Let me know your guys experience. The universal familiar drop rate is a good decision imo, and fixes this problem. Use legion luck coupons + WAPs to help acquire badge familiar cards. For unique it’s the same but it costs 150 copies to tier up. Plz change level difference familiar drop Hello! I'm AxeChris, a Rebooter. Obviously you want as much drop rate as you can since it also give more nodes droplet etc. If you have any questions about the Familiar System Revamp, please comment below! But almost everyone has said item acquisition was multiplicative. It caught on with the release of Legion Luck coupons showing a different "maximum" amount from the coupon sources and then was tested with averaged rates. They may not appears in any Codex Sets, but the Oda Warriors/Guards and Oda Scouts/Adv. 1) Red familiar cards in Reboot This is a popular solution being discussed in the MapleStory community. The Familiar System is now much more robust, complex, grindy and rewarding than it’s previous iteration but this has opened up to many more opportunities for Nexon Hi Maplers!Hope you enjoy it and don't forget to like & subscribe♥00:00 Intro0:41 Overview1:04 Badge2:05 Unlocking slot2:21 How to use Familiars3:11 How to g As mentioned in our Maple Memo, we are having Familiar System Revamp in the upcoming April update. Since Gollux is a giant, it must be defeated by attacking multiple parts. I estimate I have made ~500+ unique familiars. In the old system, cards dropped respective of level; the average I found (based on 800+ collections) was between (level/5) and (level/3) minutes for a Familiar card to drop. also a reasonable drop rate for boss familiars. I had 180% equip drop, 100% familiar, 15% IA with legion luck. If you have any questions about the Familiar System Revamp, please comment below! As mentioned in our Maple Memo, we are having Familiar System Revamp in the upcoming April update. i will leave you to your delusions The closer to the level of the mob, the higher the drop rate, but since the drop rate of higher-leveled familiars is much lower, it sort of evens out eventually. Weeks ago I had been farming the Rien familiars, and I spent 10~20 min on each, with one familiar needing 1h to drop. I would just wait until you hit 245+ and start getting familiars with your grinding. while wearing the greed pendant (20%) i only cap out at 81% item drop rate. Players should not have Right after the revamp of the familiar system, some monsters, including Jr. This is a huge issue, especially for the Unique familiars; the community will simply find the lowest-level Unique familiar, and then farm them as much as possible. I think this "fix" is a temporary band aid solution to remove any chance of players further pushing this system to its limits while a better solution is Instanced drops (at least before the most recent drop revamp since I haven't checked in quite a while) are by your own drop gear. Also, drop gear would be a good investment here as well. Maybe make the monster collection have an impact at the familiars drop rate, or the Roro chop selling a drop booster thing, like the Kritias one for antimagic, or adding a minidungeon with increased familiar drop rate, limited Familiars do not have set lines anymore. Active Member. Meso drop rate is useless if you're already getting Many of the monsters you hunt will have a chance of dropping a Familiar Card (also known as "familiars") when defeated, and consuming these cards will allow you to summon that monster Familiars multiply your current drop rate by 2, including the drop rate you earned from your equipment. If you have around 60-80% in drop gear, you should get meso bags on every kill arcane river, so this familiar is effectively useless. There's a lot to cover here, but we hope you'll enjoy this system that allows every Familiar, from the mightiest dragon to the lowliest slime, to reach their full potential! Will the drop rate of*Familiar*cards As mentioned in our Maple Memo, we are having Familiar System Revamp in the upcoming April update. Reply reply. If you have any questions please feel free to leave a comment down below!If you want to have your question answered live feel free to check out my stream at: Hi, its me again. Messages: 2,880 Likes Received: 2 Best Answers: 0 #1 Nexon, Apr Okay after playing for a bit I think they dont stack. Lv 230 Morass Familiar Progression. You can use this data with your familiar point rates per hour and calculate how many hours it would take to get one of these lines. The best source familiars is from the level 245+ areas (moonbridge, labyrinth of suffering, limina) or from auction house if you are on non-reboot. As for the familiar, drop rate on familiars do not affect meso bag drop rate so Took me around 1 week running the boss on 3 characters daily with 160%+ equip drop + epic large drop familiar. I know you guys are having a hard time without familiars, which will come back at V215 in GMS. Lots of things need changes, but I'll start with drop rates. The desirable lines are mainly boss damage, large item drop, and large hp. So would the new meta be large item drop (100% wolf underling), large meso drop (100% eye of time), and 7% auto steal? large meso drop (100%) affects the rate at which meso bags drop, not how much mesos are in them. If you have any questions about the Familiar System Revamp, please comment below! The Familiar System in Maplestory is a system where when some monsters are defeated, they might drop a familiar card that can then be used to use summon that monsters as an ally. Drops None Quest Drops None Locations In this thread, I want to discuss three of such solutions: 1) Red familiar cards in Reboot, 2) increasing the drop rate of epic familiar cards, and 3) suspicious fauxmiliar card revamp. Reply reply Absolutely a big slap in the face, revamping a system just to make it unusable, what was the point of wasting ressources to revamp it if players won't even be able to use it in any realistic situation. Familiars drop in tenebris, so yes you can farm familiars at high levels, other than that your only option is future perion. When I equip 60%/60% and 50%, there's still only one buff icon that says 'increases item and meso drop rate by a large amount'. In this thread, I want to discuss three of such solutions: 1) Red familiar cards in Reboot, 2) increasing the drop rate of epic familiar cards, and 3) suspicious fauxmiliar card revamp. Discussion in 'Maple Updates' started by Nexon, Apr 15, 2020. For example, a level 58 Fire Boar, with no drop rate increases, would drop its card between about 12 and 19 minutes of farming. For epic, level ur rare familiar to level 5 by killin monsters while u have the familiar on. Please be aware that the rate of some of the drops is very low (mostly for special and unique equipments): Ninja Castle When familiars were revamped in April, there was a bug where their drop rates were too high and epic tier familiars were giving out unique tier lines. Users in reboot who have over 100 familiars are presented with a dilemma: Undo our hard work and get rid of the familiars we like so much to make room for new ones OR only ever be able to add 20 more familiars to our collection. 67 = 1. mobs have a 60% base chance to drop meso bags. I didn’t get a large item drop until I was like 255 or so, only going for epics and no uniques. If item drop included meso drop, they I was wondering about this too but specifically for a Large Item Drop familiar. For all percentage based stats, take it as a whole number. Hence it's considered useless, At first glance, the familiar system can seem quite confusing and overbearing. Here are all the potentials in the data. As a heavy familiar collector (824 so far), I can tell you the the drop rate is, on average, between (level/5) and (level/3) minutes per familiar card. So if you have under 60-80% drop rate in total, then the “large increase to meso drop rate” + decent holy symbol should be enough to ensure that a meso bag drops 100% of the time. You've finally reached a point where you should be working on the familiar system. the math from the individual benefits would suggest i should have 101% but that doesn't happen The problem is, we have no idea if they drop or not anymore, since no one really knows, i mean i got some of the familiars on the early days in the revamp, and them they nerf alot of cards tiers / drops + cant get legendary pno / lotus anymore. Lotus drops the item Extraordinary Energy Core (Grade S) which can be used to create Absolab Coins and purchase Absolab Equipment.
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